- The sepia tone film opening is a tremendous improvement over any version previously. The characters look lifelike on the screen even when filmed in sepia tone. Yes there is grain but not a lot or enough to distract. As many times as I have seen this film I actually discovered new things in the film and throughout the entire presentation.
- Directed by Kagiso Lediga. With Sibusiso Khwinana, Tebatso Mashishi, Otto Nobela, Mimi Mamabolo. Matwetwe (Wizard) is a coming of age adventure following Lefa and Papi, best friends and recent high school graduates, on the hustle of their young lives.
This method should work on most Android 5.0.1 to 6.0.1 devices – later device models, like the Galaxy S9, will require a different method. But this method will work for Samsung devices such as the S6, S7, J3, J5, J7, Note 5, Note 7, A5, A6, A7, Galaxy Prime, etc.
Wizardry is a multi-level minimum graphics adventure game where a party of six profession/race-based characters quest together in an attempt to defeat the evil mage Werdna. Quite complex for its era, Wizardry is the cornerstone from which character-based computer role-playing game adventures evolved.
Unlike later games of this type, there is no primary character, but rather a party-based viewpoint of a group of up to six characters. There is a good choice of professions available, including thief, fighter, mage, cleric and bishop, the latter of which is an initially weaker combination of mage and cleric.
Combat is turn based, with each 'square' representing a small discrete section of the dungeon. The party encounters secret doors, trapped chests, and an increasingly difficult array of monsters while journeying through a multi-level maze.
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The first Wizardry game was one of the original CRPG dungeon crawlers, and stands along with Ultima and Might & Magic as one of the defining staples of the genre. You generate and control a party of up to six different adventurers and send them into a 3D vector dungeon to fight monsters and find treasure.
The game takes place in the domain of Trebor, the titular Mad Overlord. Trebor was once only power-mad, but went off the deep end after he acquired a magical amulet of immense power only to have it stolen from him by his nemesis the evil archmage Werdna. Werdna, not quite sure how to use the amulet properly, accidentally causes an earthquake which creates a ten-level dungeon beneath Trebor's castle. To avoid looking silly, Werdna declares the dungeon to be the new lair for him and his monster hordes. Trebor, not to be outdone, declares the labyrinth is in fact his new Proving Grounds where adventurers must prove themselves for membership in his elite honor guard (and incidentally retrieve his amulet in the process). Thus your goal in the game is to descend to the tenth floor of the labyrinth, defeat Werdna, and retrieve the fabled amulet.
Wizardry 1 is a game which was written by Andrew Greenberg and Robert Woodhead in 1981. It was the pioneer of computer role-playing games, featuring a first-person viewpoint and the illusion of 3-dimensional graphics. Along with Ultima, Might and Magic and The Bard's Tale, it became both a classic and a series. There were nine Wizardry games released over 20 years.
You might find it surprising, but an evil magician with even-more-evil plans sent his minions to slay everyone, and meanwhile built a catacomb around his cave. Your party of six tough adventurers were given the quest to defeat him and save the world. Hurray. Despite the story being a cliché, I shall remind you that this is *THE* Story, from which all other stories for RPGs emerged. At least, back then it was thought to be interesting and filled with unexpected twists. Graphics
The state-of-the-art CGA composed from four of the strangest colours - cyan, magenta, white and black - but they do their job well. When you're not adventuring in a maze composed of white lines, you'll be presented with text and menus. Fighting monsters means a small picture of the monster appears, and the game describes the events of the combat in a window.
Whatever you desire - psychedelic rock from the 60s, heavy metal from the 80s, 8-bit nerd music, or something classical, it's your choice! You can put whatever you want into your music player device and enjoy it; the game won't interrupt with any beeps, not to mention music scores. There aren't any. (I can't even recall if there's anything being played while the welcome screen is presented)
If you thought you'd see another short paragraph with some minor details, then you're wrong. Even though the graphics are minimal, the gameplay is deep, complicated, and hard. It was never meant to be played by the casual, and as the years passed it became even harder because only the most determined can bear the look of the game. The controls are actually simple. When you start the game, generate characters, or wander around the menus, you'll need to press a letter or a number corresponding to the choices you can make listed on the screen. When you're in the catacombs, you can move forward with 'w', turn left and right with 'a' and 'd' (there's no stepping back, muhaha). The fights are turn based. You can set your commands for each character by choosing the appropriate letters, then wait for the party to carry out your will, and after the enemy has taken actions, you gain control again.
The game set some standards for the RPG genre. For example, you need to create characters and choose their race from Human, Elf, Dwarf, Hobbit or Gnome. Every time you create a character, you receive points which you can distribute to the following attributes: Strength, I.Q., Piety, Vitality, Agility, Luck. Depending on the race and which attribute has the most points, your character can be a Thief, Fighter, Mage, Priest. There are also elite classes: Lord, Bishop, Ninja, and Samurai. You will also need to equip them with weapons; you can buy some cheap sticks and knives at the local shop, but the best are still the ones looted from big, evil monsters lurking beyond.
After you've assembled your band of heroes, you should enter The Maze. True to its name, it'll be a labyrinth of halls and corridors, all the same. As said earlier, this game was never meant to be played by the causal gamer. There are no maps in-game, you will have to draw them on your own, with pen and paper, just like in the old days! (Or you could download one from the net. Boo.) You will encounter many dangerous creatures, and you'll also gain experience by defeating them. When your team is exhausted, you can go back to the Castle, or make a camp. Dying is quite easy in this game, and the priests of the Temple of Cant have high prices for resurrection, so make sure you always carry a priest and antidotes with you. (If someone gets poisoned by, for example, a trap, chances are he/she will die. Soon.) There are nine ten levels, each filled with monsters, traps, and treasures.
If you're interested in fantasy, tired of today's shiny games, were/are fans of the Wizardry series, or want to try your skills in this long forgotten gem, then go ahead and download now! If you think this might be too hard for you, then you can give it a try as well - believe me, the upcoming ones in the series are a lot, A Lot Harder. Besides, you will be able to - or more likely, you will have to - import your characters into the next title, because it will be quite hard to start a party when the weakest monsters are level 13.
Despite the outdated graphics, lack of music, and the level of difficulty, I rate 5 for inventing a genre which gave birth to titles like The Elder Scrolls and much more.
How to run this game on modern Windows PC?
This game has been set up to work on modern Windows (10/8/7/Vista/XP 64/32-bit) computers without problems. Please choose Download - Easy Setup (7.97 MB).
People who downloaded Wizardry 1: Proving Grounds of the Mad Overlord have also downloaded:
Wizardry II: The Knight of Diamonds, Wizardry III: Legacy of Llylgamyn, Wizardry IV: The Return of Werdna, Wizardry V: Heart of the Maelstrom, Wizardry 6: Bane of the Cosmic Forge, Wizardry 7: Crusaders of the Dark Savant, Wizardry Gold, Wizardry 8
Wizardry II: The Knight of Diamonds, Wizardry III: Legacy of Llylgamyn, Wizardry IV: The Return of Werdna, Wizardry V: Heart of the Maelstrom, Wizardry 6: Bane of the Cosmic Forge, Wizardry 7: Crusaders of the Dark Savant, Wizardry Gold, Wizardry 8
"I've a feeling we're not in Kansas anymore"
A scene from the 1939 classic The Wizard of Oz.
The Wizard of Oz, 75 years old today.Source:Supplied
The Wizard of Oz had its Hollywood premiere on August 16, 1939, which means the classic is celebrating its 75th anniversary today.
By now you probably know this amazing film was originally a loss for MGM and that Toto the dog was paid more than the Munchkins. You may also know that the Scarecrow said the incorrect Pythagorean Theorem or that the book was based off the United States banking crisis. But even if you’re in love with the film, we bet you didn’t know the following seven facts:
1. Judy Garland’s iconic rendition of Over the Rainbow was almost cut from the film entirely.
The Wizard of Oz without Over the Rainbow? It nearly happened.Source:News Limited
The song was almost taken out of the film on multiple occasions. Originally when composer Harold Arlen presented the song, it was thought to be to “symphonic” and that it would have to be sung like an opera. Arlen simplified the melody with smaller chords and the scene was created. Then director Victor Fleming thought it should be cut “because it’s too long and it’s too difficult.” The songwriters, Arlen and lyricist Yip Harburg, convinced MGM it should go back in. Another director, one of the five who worked on the film, cut it back out. MGM also may have thought it was problematic to have their star singing in a farmyard.
In the end, Arlen and Harburg convinced MGM to insert the song back into the final release. But trouble didn’t end there. At the time, many critics deemed Over the Rainbow long and unnecessary. Among many other journalists, Robbin Coons of the Associated Press said, “The picture could have been speeded more at its beginnings, especially by the elimination of Judy’s first song.” As you may know, Over the Rainbow ended up winning the Academy Award for Best Original Song.
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2. Director Victor Fleming slapped Judy Garland when she wouldn’t stop giggling. Then she kissed him.
Judy Garland went the pash with the director, as you do.Source:Supplied
In Victor Fleming: An American Movie Master, Michael Sragow wrote about the incident:
When [Judy] Garland couldn’t stop breaking into giggles at the pseudo-menacing advance of [Bert] Lahr’s Cowardly Lion, Fleming escorted her off the Yellow Brick Road, said, ‘Now darling, this is serious,’ slapped her on the cheek, then ordered, ‘Now go in there and work.’
Apparently Victor Fleming felt really terrible about slapping Judy Garland after the incident and started saying that somebody on the crew should punch him. Garland overheard this and said, “I won’t do that, but I’ll kiss your nose.” And then she did.
3. Multiple lead actors were physically scarred due to special effects and costuming used in the film.
Actor Margaret Hamilton suffered for her art.Source:Supplied
While filming her exit from “Munchkinland,” Margaret Hamilton, the actress who played the Wicked Witch of the West, received severe burns on both her face and hands. The fire she was supposed to be leaving through accidentally rose up before she had descended. Hamilton’s stunt double was also burned while filming a different scene when a pipe exploded.
Ray Bolger, the actor who played the Scarecrow, ended up having “permanent” lines on his face due to the intense rubber mask that was glued to his face every morning for filming. Aeon timeline 2 3 16.
A different actor, Buddy Ebsen, was actually supposed to play the Tin Man, but then his lungs failed. The original costume for Tin Man involved covering Ebsen in aluminium dust which ended up sending him to the hospital for two weeks.
Also, the temperatures on set were also insanely hot due to the technicolor process requiring very bright shots. Cinematographer Harold Rosson claimed “people were always fainting and being carried off the set,” due to the heat.
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4. The green makeup was so toxic that Margaret Hamilton wasn’t allowed to handle food and had to be specially fed.
Now we know why she was so cranky.Source:Supplied
The makeup put on Hamilton was copper-based and therefore could be toxic if ingested. The makeup person for Hamilton, Jack Young, explained the risk:
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.. green is toxic because it’s made with copper. Every night when I was taking off the Witch’s makeup, I would make sure that her face was thoroughly clean. Spotlessly clean. Because you don’t take chances with green.
Apparently, the colouring stained her face for quite some time after filming wrapped.
5. But not all costumes were toxic. The Tin Man’s “oil” was chocolate sauce and the horses were covered in “Jell-O.”
Tin Man: basically just a big, metal chocolate sundae.Source:Supplied
Jack Haley, the actor who played the Tin Man explained the fake oil: “The oil Ray Bolger squirted at me, to loosen up my joints, was not oil but chocolate syrup. They squirted chocolate in my face, because the oil wouldn’t photograph right, but chocolate will.”
The horse that kept changing colours was actually played by four horses. Each were covered in lemon, cherry or grape powdered gelatine. The horse apparently kept trying to lick the gelatine off. This may seem particularly cruel as common wisdom is that gelatine comes from horse hoofs and bones. In fact, the powder is mostly made from cows and pigs.
6. Professor Marvel’s jacket was bought from a thrift store. In the most insane coincidence ever, the jacket used to belong to L. Frank Baum, the author of the original novel.
That jacket’s got some history.Source:Supplied
The truthfulness of this is a bit up in the air, but it has been somewhat confirmed by Harold Rosson, the previously mentioned cinematographer and a publicist for the film at the time. Apparently, the crew wanted a ratty, but once expensive jacket for the character of Professor Marvel to wear in the film. They went to a thrift store and the jacket they ended up choosing was later discovered to once be owned by L. Frank Baum. Someone noticed that his name was stitched into the jacket after it was chosen.
7. The Wizard of Oz is the most watched film of all time.
Scarecrow (actor Ray Bolger), Tinman (Jack Haley), Dorothy (Judy Garland) & Cowardly Lion (Bert Lahr) from 1939 film, 'The Wizard of Oz'. FilmsSource:News Corp Australia
This, according to the Library of Congress. A bonus 7.5 fact for the 75th anniversary .. if you’re a super fan, you’re certainly not walking the yellow brick road alone!
This article is republished with permission from the Huffington Post.